Tracking Beliefs and Intentions in the Werewolf Game
نویسندگان
چکیده
We propose a model of belief and intention change over the course of a dialogue, in the case where the decisions taken during the dialogue affect the possibly conflicting goals of the agents involved. We use Situation Calculus to model the evolution of the world and an observation model to analyze the evolution of intentions and beliefs. In our formalization, utterances, that only change the beliefs and intentions, are observations. We illustrate our formalization with the game of Werewolf.
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